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1. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
gangsta nachos wrote: I've purchased all the suits and if they change anything about them ill be pissed. They are fine, type one suits are far from game breaking. Oh and it did have a cost 20 bucks yo 20 dollars for a ton of items, and the...
- by Raynor Ragna - at 2012.09.30 21:21:00
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2. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Point #4 was completely sarcastic. I'd spend that much on grenades for all of my fittings if it didn't kill my cpu so badly. Well it hit my point exactly. If you aren't losing isk for losing, something is wrong. ...
- by Raynor Ragna - at 2012.09.29 21:16:00
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3. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: I'm not sure you know the full backstory for the game setting. All of our gear is "constructed" on the spot with the exception of the vehicles. Each "item" you have is a construction credit ticket (BPC or BPO) that all...
- by Raynor Ragna - at 2012.09.29 18:57:00
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4. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: This is a broader critique of how they're handling the AUR items available to us, or rather how they're mishandling it in my view, but I think the OP has a point and I think making the bonus dropsuits actually just bo...
- by Raynor Ragna - at 2012.09.29 18:41:00
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5. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Just played a match with the new suits. 1st -- The Sever Logistics makes me feel like I'm the unstealthiest ninja ever. 2nd -- As far as what I used my extra fitting slots/pg for -- yeah, none of that got used. 3rd --...
- by Raynor Ragna - at 2012.09.29 18:38:00
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6. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Nyefari wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may req...
- by Raynor Ragna - at 2012.09.29 18:35:00
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7. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Eskel Bondfree wrote: ...dedicated players who play frequently and over a long period of time are not forced to drop obscene amounts of money for single use Aur items. Which is what seems to happen in other ftp games: in order to stay competiti...
- by Raynor Ragna - at 2012.09.29 18:16:00
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8. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Raynor Ragna wrote: Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. How much ISK ...
- by Raynor Ragna - at 2012.09.29 17:50:00
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9. [REQUEST] Stronger Forum Rules Enforcement: [:!:] - in Feedback/Requests [original thread]
I don't have any corporate forums available :( Also, Definate +1 on this. One of my earlier suggestions was derailed for no reason and there are far too many people trolling on the forums. Recruitment threads are okay since it allows people to te...
- by Raynor Ragna - at 2012.09.29 17:29:00
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10. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Eskel Bondfree wrote: And why do you think those suits unbalance the game more then any other Aurum item? Each of them has to be bought with real money, and every player will be able to do so when the game launches. The four drop suit BPOs you ...
- by Raynor Ragna - at 2012.09.29 17:25:00
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11. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Getting the thread back on track. The permanent suits need to have a cost per use.
- by Raynor Ragna - at 2012.09.29 16:44:00
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12. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death. I hope that soon these permanent suits will have a build co...
- by Raynor Ragna - at 2012.09.29 15:12:00
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13. Request: prone on dust 514 - in Feedback/Requests [original thread]
Search for your suggestion. And NO
- by Raynor Ragna - at 2012.09.27 20:47:00
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14. [Request] the ability to "ping" a target for non-squad leaders - in Feedback/Requests [original thread]
+1 on this idea.
- by Raynor Ragna - at 2012.09.27 20:45:00
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15. Death - in Feedback/Requests [original thread]
If you remove all health from an enemy, you should get the point since you are taking them out of the fight. If the person gets Nano'd, it shouldn't count as a death. It'll be odd point wise but there's an advantage to Nano'ing people as well as e...
- by Raynor Ragna - at 2012.09.27 20:44:00
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16. Please give me this AR sight - in Feedback/Requests [original thread]
why do people care what their sights look like. The one we have is far more functional than the one in the video. I really don't understand people.
- by Raynor Ragna - at 2012.09.22 14:04:00
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17. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
Yes. You are allowed to mess with other people.
- by Raynor Ragna - at 2012.09.22 04:38:00
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18. Request: Leveling Up - in Feedback/Requests [original thread]
Negative one
- by Raynor Ragna - at 2012.09.22 04:37:00
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19. Ideas for new game modes - in Feedback/Requests [original thread]
It'd be interesting to have a speical ops type of game mode where a small team of people infiltrate another game and have to capture an objective or disable it perminantly to win (Their win doesn't effect the original two teams fighting). The spe...
- by Raynor Ragna - at 2012.09.21 01:09:00
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20. Rebalance armor and shields - in Feedback/Requests [original thread]
True that burning armor was a awful idea. They should had structure to vehicles and have that burn and disable functionality of vehicles. Infantry doesn't need structure. Their body is the structure and you dont want that hit. Especially with the...
- by Raynor Ragna - at 2012.09.20 15:15:00
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